Up-and-Coming: OPEN Lectures
Sunday, 20th Jun 2010There are many exciting talks coming up over the remainder of the year. Please refer to the events listing on the CIID website.
None scheduled.
There are many exciting talks coming up over the remainder of the year. Please refer to the events listing on the CIID website.
Mette Ramsgard Thomsen is an architect working with interactive technologies. Her research centres on the design of spaces that are defined by physical as well as digital dimensions. Through a focus on intelligent programming and ideas of emergence she explores how computational logics can lead to new spatial concepts. Continue reading >
The Art of Doing - A reflective investigation regarding group dynamics and how to get the project done.
Nicholas Wakeham (b.1975) is a creative producer, screenwriter and filmmaker. He has worked within the creative field for 13 years on both a national and international level. In his lecture The Art of Doing, Nicholas Wakeham shares his thoughts and ideas concerning project management, creating a team, group dynamics and how to work effectively but at the same time seeing the true process. Continue reading >
Service Design Prototyping
live|work is a unique multi-disciplinary team of designers, technologists, social anthropologists, marketeers, management consultants, operations professionals and entrepreneurs who bring an experienced, pragmatic, rigorous and passionate approach to the development of new breakthrough service propositions for clients. Continue reading >
Working from home presents a mixed bag of issues and opportunities. People often have to use the same tools and process of everyday living for professional use and the other way around too. Often its peppered with distractions and compromised situations. In such scenarios, products are often designed solely for office or home use.
Creating an elegant transition between personal and professional needs is an emerging need in many homes. Products need to be designed better for mixed realities, permeability and quick transition between situations. Continue reading >
Physical Interaction, Skills and Visualising Systems/Services
The computer screen is a window on to a new world, but the services it provides don’t need to always hide behind the window. For much of our lives products have disappeared, sucked in to computers to become wonderful lights on screens. Luckybite bring some of the potential of the internet and computers back in to physical world. Durrell will talk a bit about types of design through examples of installations, products, print & inventions. Ultimately raising the question, ‘what is ‘useful’? Continue reading >
Jozeph Forakis was born in New York City. He received his BFA in Industrial Design from the Rhode Island School of Design and Masters of Industrial Design from the Domus Academy in Milan. His work as designer is recognized for it’s innovative use of materials and manufacturing techniques, as well as for his ongoing research into ‘behavioral’ influences of digital technologies in products and everyday objects. Continue reading >
‘When the body electric casts information shadows’
Fabio Sergio is Creative Director at frog design, where he has led tactical and strategic innovation programs for clients such as LGE, Vodafone, HP, BBC, Telecom Italia and J&J’s Lifescan. He’s happiest in areas at the intersection of design, technology and (social) connectivity, working on projects that wrap business scenarios around people’s desires and dreams. Continue reading >

Who’s behind the Beer? - Managing graphic design across 40 countries
The beer is green, but what’s the colour and flavour of the global brewer? How to develop and manage corporate visual identity with a global audience? How does it look in Malaysia, in Finland, Uzbekistan or France? Continue reading >
Guerilla Intervention from Pedro Andrade on Vimeo.
On the 18th Dec 2009, the Interaction Design Programme staged a Guerilla Intervention at Klimaforum09. The students demonstrated the projects they created as part of a two-week ‘Performative Design, Wearable Technology and Sustainability’ workshop.
‘Performative Design was a creative workshop focusing on the body within projected and far-flung future scenarios. With the UN conference for climate change on our doorstep, performative pioneers (students) focused on body-centric wearable design in the context of climate, environment and sustainability. Students challenged, developed and explored the role of the wearable artifact as a device for protection, connection, enhancement, shelter and survival within their own environmental future-narrative.’
All of the projects will be posted on a microsite soon!
PACT > INTERACT > ENACT - Intelligent sustainable design after COP15
COP15 will come up with some sort of pact for a sustainable society. It won’t be nearly enough, but the problem is clear: modern consumers want it all, there’s going to be a lot more of them, and politicians don’t know which way to turn. How do we fix this?
Contemporary design disciplines - interaction-experience-interface design, architecture, urbanism, all supported by computation, networks, pervasive devices - have great potential to enact the society we are waiting for, right now. Critical and clear concepts, examples and proposals, exploratory discussion: intelligent design (of the right sort) is the topic Continue reading >
New Communication Design in the Digital Age
The lecture explores the opportunities and challenges for design communication and branding in the digital age through a series of seminal design projects and interviews with key industry creatives. Continue reading >
Product Service Systems and Sustainable Lifestyle - How products and services are tied together, how sustainability is transformed from a challenge to an opportunity and how product service thinking and well-designed experiences transform existing patterns of practice into a sustainable lifestyle. Continue reading >
Designing for Social Impact: IDEO and the Human-centered Design Tool-kit: Design for Social Impact is an emergent set of activities looking to apply design to a range of international development challenges. Brian Rink, from IDEO’s San Francisco studio, will describe IDEO’s recent experience in the social impact domain, in particular the development of an open source “tool-kit” for individuals and organisations seeking to apply design thinking approaches to development projects. Continue reading >
Innovation by Design - Justin Knecht is the Programme Manager at the Centre for Design Innovation (Ireland). He will discuss the CDI approach, the tools they use, and six case studies. Continue reading >
Fueled by an interest in digital technologies, Joachim Sauter founded ART+COM in 1988 together with other artists, designers, scientists, and technologists. Their goal was to practically research this new up-and-coming medium in the realm of art and design. Continue reading >
“The Arduino Factor”: How designers and everyday people are designing interactive products without waiting for companies to get a clue. Continue reading >
The two-week Computational Design workshop investigated the manifold potentials of software. It looked at software as a concept for describing processes, as a medium for interactivity, and as a tool for telling stories. This exhibition showcases the graphical and interactive works produced by students. Continue reading >
Dennis Paul of The Product - the Berlin based spatial and media-related design practice - will enlighten us on the intriguing topic of ‘well behaved interactive media’. Continue reading >
Getting Physical
David Gauthier of the MIT Media Laboratory strives to find the perfect balance between scientific research and arts/design practice. Getting Physical is about exploring and discovering new materials of interaction - ones which can act as a physical substrate for computation. Continue reading >
Patrick Kochlik of The Product - the Berlin based spatial and media-related design practice - will give an overview about some of the exciting projects he has worked on and how those projects were realised. Continue reading >
Strategic Design Scenarios for Sustainability
Changing the affordance of everyday objects to induce a rational use of energy… Stimulating innovation in public institutions and local authorities… Engaging stakeholders on the territory in a convergent transition process… Building collectively shared and engaging visions… Continue reading >
Matt believes in learning by doing, sketching in reality and throwing himself in to the deep-end when it comes to understanding extreme contexts. Wedged firmly in the middle between academia and industry, Matt strives to find the perfect balance between client projects, academic research and teaching. In a fast-paced and highly visual presentation, Matt Cottam will discuss some of his ideas, sharing work from his professional practice as a designer and medic, and drawing from experiences as student and teacher. Continue reading >
/ Invitation to Copenhagen Co’creation Seminar: Designing for Change
/ August 30, 2009
In these times of turbulence we need to think, act and innovate from a new perspective to ensure future sustainable prosperity. We need to solve complex problems, collaborate in new ways, tell new stories and change the game of innovation. We need to design for change. Continue reading >
21 interaction design students explore the relationship between people, society and technology.
The Danish Design School and Copenhagen Institute of Interaction Design will celebrate and showcase the work of Pilot Year students that came from ten different countries to study on the collaborative and intensive interaction design programme. Continue reading >
CIID industry visits from ujjval panchal on Vimeo.
The goal of the industry visits was for students and faculty to visit a total of five companies/institutions around Denmark for a discussion on user driven innovation. Bang & Olufsen, Lego, Danfoss, SPIRE and Novo Nordisk agreed to host us, and the day long visits centered around a discussion on the theory and methods of user driven innovation and how these methods may be taken into use in the working processes of the host institution. Continue reading >
The Interaction Design Pilot Year hosted an open lab throughout the 2-day Reboot conference. The idea was for students to act as consultants//designers/ prototyping gurus/partners on any random ideas that conference participants wanted to share. Any ideas produced are open source and were displayed on a big wall at the venue and published in the Reboot book and on the website. Continue reading >
Progress is Dead… Evolution is Back… & other thoughts on Strategic Design. Continue reading >
In his work Jan-Christoph focuses specifically on people’s experience of mobile services and applications, and on using information technology to support simplicity. He advocates a strategic integration of user experience modeling, design, prototyping and iterative testing to improve the desirability of products and services. Continue reading >
Relevance and Irrelevance of Design. How significant and influential a designers role can be, but often isn’t. Showing contrasting projects working with start-ups, small companies, and some of the biggest brands in the world including Nike, Microsoft, and Motorola. Continue reading >
“The New Negroponte Switch”: talking about the new world of things that are not quite products and not quite services that we have to design for now. Continue reading >
What is a switch? Is there a place for the Army at an art school? How do physical and ubiquitous computing fit in the industrial design curriculum? Is interaction design just 21st Century industrial design? Can designers and engineers play nicely? And what do high altitude and disaster medicine have to do with any of this? Continue reading >
Dave Malouf of the Savannah College of Art and Design and Bill DeRouchey of Ziba Design will lead a discussion around the State of IxD. Both will first give a short presentation and then engage the attendees in a free-flowing discussion. Dave will talk about the Foundations of Interaction Design and Bill will talk about Learning Interaction Design from Everyday Objects - offering two approaches to
learning interaction design, from history and from observation. Continue reading >
Tobias will talk about the projects his company, Social Action, is trying to do in order to make ‘world improvement’ into a business. In short, it’s about believing in big scale sustainable change by creating short-term, tangible, commercial projects. Tobias will talk in detail about a project about 2nd generation bioethanol that Social Action is doing on Bornholm this summer/autumn. Continue reading >
Designing Mobile Services.
The Public Sector is spending millions trying to develop new and better services for both citizens and companies. But how can mobile devices create value in this new service ecology? Continue reading >
To Work is to Study - Exploring the Potential of Design Thinking
Sune Kjems & Ida Vesterdal will talk through a number of projects they have worked on: A citizen-driven innovation process for Denmark’s second largest city’s integration policy; The stakeholder-driven development of Denmark’s innovation policy; User-driven improvement of the psychological work environment in prisons; and User-centred innovation of Denmark’s recycling system. Continue reading >
Privacy and the Work of Secrets
The Work of Privacy and the Work of Secrets serves as a case study providing an overview of the way people in the US conceive privacy and how they try to do the work of privacy. Continue reading >
TAT’s Innovation Director, James Haliburton will talk about design patterns for emergent tech.
With the rapidly increasing pace of innovation of input and display technologies for mobile, the mobile UI designer must reconsider anything they once thought of as “best practice”. Continue reading >
With a background in interaction design, focused on algorithm controlled animation, sensor driven interactive installations, web applications, broadcast applications and digital design, shiftcontrol applies a united process of design and development to its clients and users. We asked Founding partner Jørgen Skogmo to talk about whatever he wanted. He said ‘okay’. Continue reading >
NEXT – Nordic Exceptional Trendshop – (which took place on April 2-5th, 2009) was a vessel bound for the new, the odd angled and the unpredictable. A home ground for exceptional minds and their inventions. NEXT no. 6 was an invitation to go beyond the horizon, to throw away the compass, leave the known for the next and gain perspectives in the loss of direction.
Information about the exhibition can be found here: http://www.ilab.dk/da/next
Watch the video (edited by Mimi Son):
Next no.6 - Exhibition from Mimi Son on Vimeo.
NEXT no. 6 is held in Århus on April 2+3+4+5 2009 as part conference, part exhibition. A dozen of the most daunting international minds on business, technology and invention will take the conference stage. And 100 of the most perspectivating, forward facing and unexpected uses of new technology is drawn from research labs, startups, and R&D facilities from around the globe, to be showcased, tried, discussed and probably fixed a few times during the four day exhibition. Continue reading >
Jesper will talk about a product/service design concept he has worked on for Zepto, a Danish laptop manufacturer. The project transforms Zepto from the traditional manufacturing and marketing of computer hardware into providing access to computer hardware as a service. Continue reading >
Rory Coonan is head of architecture, design and planning, for Health Properties Management Limited [ www.circlehealth.co.uk], where he recruited world-renowned architects Lord Foster [Foster + Partners]; Richard Rogers [Rogers, Stirk Harbour] and Sir Michael Hopkins [Hopkins Architects]. Continue reading >
Ezio Manzini is a designer, engineer, architect, educator and author - he is one of the most important thinkers in design today. In his OPEN Lecture he will present ‘Next Design - Design for Social Innovation and Sustainability’. Continue reading >
Fueled by an interest in digital technologies, Joachim Sauter founded ART+COM in 1988 together with other artists, designers, scientists, and technologists. Their goal was to practically research this new up-and-coming medium in the realm of art and design. Continue reading >
Martin Frey is an Interaction design at IDEO Munich. In his talk he will present some of his student projects, developed at the University of the Arts, Berlin. Continue reading >
EXHIBITION & RECEPTION
Tangible user interfaces (TUI) are used to interact with digital information through the physical environment.
This one-evening exhibition will showcase a number of projects designed on the 4-week Tangible User Interface course as part of the Interaction Design Pilot Year. Continue reading >
“Failure. How to come out clean without really doing the thing”
Interaction Design is one of the youngest disciplines dealing with applied technology. One of the premises broadly used by practitioners establishes that “if it doesn’t work, fake it” claiming that the concept is bigger than the prototypical realisation. Continue reading >
In this two part lecture, Swedish inventor Jonas Norberg will showcase: (1) The Pacemaker® Journey - From Unfunded Idea to Product in three years, and (2) Honey, I shrunk the DJ-system - The Development of the Pacemaker® User Interface.
Yasmine Abbas will present her research on the neo-nomad, the figure of post-modernity and introduce pan-UI, Pan Urban Intelligence. Continue reading >
Shawn is a designer, programmer, and partner at Stamen. A jack of all trades and master of many, he takes an active role in both the conceptual design and technical implementation of Stamen’s dynamic information visualization systems. Continue reading >
“What is the material of (interaction) design?
Musings on the past, present and future of a discipline that’s a nexus of disciplines. Continue reading >
Carlos Katastrofsky is an artist, based in austria/europe. working primarily in the field of new media art, the areas of exploration include netart, (interactive) installations, software art and the possibilities of web- elements as cultural tools. Continue reading >
This exhibition will showcase student projects done as part of a 2-week Graphical User Interface (GUI) course. Continue reading >
Bill will sketch some of the competing paradigms of interaction from the past (intelligence vs. media vs. tool) and for the future (evolution vs. fashion vs. vehicle). Continue reading >
Gillian Crampton Smith is a pioneer in Interaction Design education and an inspiration to anyone working in the field. Continue reading >
How do you engage real people in innovation, bring real life experiences into an organisation and deliver real value to end users? Continue reading >
Exploring Everyday Lives through a People-Centred Approach
Anab Jain is educated in India, Vienna and London, with a masters in Interaction Design from the Royal College of Art. She is interested in exploring the implications of emerging technologies in our everyday lives through a people-centered approach to design. Continue reading >
Tap is the New Click
Even though touchscreen and gestural technology has been around for decades, Nintendo’s Wii, Apple’s iPhone and Microsoft Surface have heralded a new era of interaction design where gestures in space and touches on a screen will be as prominent as pointing and clicking.
Continue reading >
The two-week Computational Design course investigated the manifold potentials of software. Continue reading >
‘It’s More Fun to Compute’
To kick off our OPEN lecture series, Dennis Paul and Patrick Kochlik – co-founders of the Berlin-based procedural design practice, The Product – tell us why ‘it’s more fun to compute’. Continue reading >